// ***********************************************************************
//
// Heath
//
// ***********************************************************************
using System.Runtime.Serialization;
namespace Core.Blueprint.Logging
{
///
/// Represents all possible values for log severity.
///
[DataContract]
public enum LogSeverity
{
///
/// The information severity level.
///
[EnumMember(Value = DisplayNames.Information)]
Info = 0,
///
/// The warning severity level.
///
[EnumMember(Value = DisplayNames.Warning)]
Warn = 1,
///
/// The error severity level.
///
[EnumMember(Value = DisplayNames.Error)]
Error = 2,
///
/// The fatal severity level.
///
[EnumMember(Value = DisplayNames.Fatal)]
Fatal = 3,
}
}