// *********************************************************************** // // Heath // // *********************************************************************** using System.Runtime.Serialization; namespace Core.Blueprint.Logging { /// /// Represents all possible values for log severity. /// [DataContract] public enum LogSeverity { /// /// The information severity level. /// [EnumMember(Value = DisplayNames.Information)] Info = 0, /// /// The warning severity level. /// [EnumMember(Value = DisplayNames.Warning)] Warn = 1, /// /// The error severity level. /// [EnumMember(Value = DisplayNames.Error)] Error = 2, /// /// The fatal severity level. /// [EnumMember(Value = DisplayNames.Fatal)] Fatal = 3, } }