// ***********************************************************************
// 
//     Core.Inventory
// 
// ***********************************************************************
using Core.Adapters.Lib;
using Core.Blueprint.Mongo;
using Core.Inventory.Domain.Contexts.Inventory.Request;
namespace Core.Inventory.Provider.Contracts
{
    /// 
    /// Interface for managing furniture variants associated with a base furniture model.
    /// 
    public interface IFurnitureVariantProvider
    {
        /// 
        /// Creates a new FurnitureVariant entity.
        /// 
        /// The DTO representing the furniture variant.
        /// Cancellation token.
        /// The created .
        ValueTask CreateAsync(FurnitureVariantRequest newVariant, CancellationToken cancellationToken);
        /// 
        /// Gets a furniture variant entity by its ID.
        /// 
        /// The unique identifier (_id) of the furniture variant.
        /// Cancellation token.
        /// The corresponding .
        ValueTask GetByIdAsync(string _id, CancellationToken cancellationToken);
        /// 
        /// Retrieves all furniture variants by a list of variant IDs.
        /// 
        /// Array of variant IDs.
        /// Cancellation token.
        /// A list of  matching the specified IDs.
        ValueTask> GetAllByIdsAsync(string[] ids, CancellationToken cancellationToken);
        /// 
        /// Retrieves all furniture variants associated with a base model.
        /// 
        /// The ID of the base furniture model.
        /// Cancellation token.
        /// A list of .
        ValueTask> GetAllByModelIdAsync(string modelId, CancellationToken cancellationToken);
        /// 
        /// Updates an existing furniture variant by ID.
        /// 
        /// The variant identifier.
        /// The updated entity data.
        /// Cancellation token.
        /// The updated .
        ValueTask UpdateAsync(string id, FurnitureVariant entity, CancellationToken cancellationToken);
        /// 
        /// Changes the status of a furniture variant entity.
        /// 
        /// The entity identifier.
        /// The new status to apply.
        /// Cancellation token.
        /// The updated .
        ValueTask ChangeStatusAsync(string _id, StatusEnum newStatus, CancellationToken cancellationToken);
        /// 
        /// Retrieves all furniture variant entities.
        /// 
        /// Cancellation token.
        /// A list of all  entities.
        ValueTask> GetAllAsync(CancellationToken cancellationToken);
    }
}