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								Assets/Common/Scripts/AnimationToggle.cs
									
									
									
									
									
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								Assets/Common/Scripts/AnimationToggle.cs
									
									
									
									
									
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| // Copyright 2022-2024 Niantic. | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class AnimationToggle : MonoBehaviour | ||||
| { | ||||
|     public bool Open; | ||||
|     [SerializeField] | ||||
|     private Animator m_Animator; | ||||
|  | ||||
|     public void toggleStateFunction() | ||||
|     { | ||||
|         if (Open) | ||||
|         { | ||||
|             m_Animator.SetTrigger("Close"); | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             m_Animator.SetTrigger("Open"); | ||||
|         } | ||||
|         Open = !Open; | ||||
|     } | ||||
|     public void CloseState() | ||||
|     { | ||||
|         if (Open) | ||||
|         { | ||||
|             m_Animator.SetTrigger("Close"); | ||||
|             Open = !Open; | ||||
|         } | ||||
|          | ||||
|     } | ||||
|     public void OpenState() | ||||
|     { | ||||
|         if (!Open) | ||||
|         { | ||||
|             m_Animator.SetTrigger("Open"); | ||||
|             Open = !Open; | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Common/Scripts/AnimationToggle.cs.meta
									
									
									
									
									
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| guid: cbd22d1599cd9431ba59d2fd96b09cd6 | ||||
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|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
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								Assets/Common/Scripts/DisplayImage.cs
									
									
									
									
									
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								Assets/Common/Scripts/DisplayImage.cs
									
									
									
									
									
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							| @@ -0,0 +1,162 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
| using System.Text; | ||||
| using UnityEngine.XR.ARFoundation; | ||||
| using UnityEngine.UI; | ||||
| using UnityEngine; | ||||
|  | ||||
| namespace Niantic.Lightship.AR.Samples | ||||
| { | ||||
|     public abstract class DisplayImage : MonoBehaviour | ||||
|     { | ||||
|         // Name of the display rotation matrix in the shader. | ||||
|         const string k_DisplayMatrixName = "_DisplayMatrix"; | ||||
|  | ||||
|         private readonly int k_DisplayMatrix = Shader.PropertyToID(k_DisplayMatrixName); | ||||
|  | ||||
|         protected readonly StringBuilder m_StringBuilder = new(); | ||||
|  | ||||
|         protected ScreenOrientation m_CurrentScreenOrientation; | ||||
|  | ||||
|         [SerializeField] | ||||
|         [Tooltip("The ARCameraManager which will produce camera frame events.")] | ||||
|         ARCameraManager m_CameraManager; | ||||
|  | ||||
|         [SerializeField] | ||||
|         [Tooltip("Raw Image UI element for display.")] | ||||
|         protected RawImage m_RawImage; | ||||
|  | ||||
|         [SerializeField] | ||||
|         [Tooltip("Material using the shader.")] | ||||
|         Material m_Material; | ||||
|  | ||||
|         [SerializeField] | ||||
|         [Tooltip("UI Text field for image info")] | ||||
|         Text m_ImageInfo; | ||||
|  | ||||
|         private Camera m_camera; | ||||
|  | ||||
|         protected virtual void Awake() | ||||
|         { | ||||
|             // Acquire a reference to the rendering camera | ||||
|             m_camera = m_CameraManager.GetComponent<Camera>(); | ||||
|  | ||||
|             // Get the current screen orientation, and update the raw image UI | ||||
|             m_CurrentScreenOrientation = Screen.orientation; | ||||
|         } | ||||
|  | ||||
|         protected virtual void OnEnable() | ||||
|         { | ||||
|             UpdateRawImage(); | ||||
|         } | ||||
|  | ||||
|         protected virtual void Update() | ||||
|         { | ||||
|             Debug.Assert(m_RawImage != null, "no raw image"); | ||||
|  | ||||
|             // If the raw image needs to be updated because of a device orientation change or because of a texture | ||||
|             // aspect ratio difference, then update the raw image with the new values. | ||||
|             if (m_CurrentScreenOrientation != Screen.orientation) | ||||
|             { | ||||
|                 m_CurrentScreenOrientation = Screen.orientation; | ||||
|                 UpdateRawImage(); | ||||
|             } | ||||
|  | ||||
|             // Update the image | ||||
|             var sizeDelta = m_RawImage.rectTransform.sizeDelta; | ||||
|             OnUpdatePresentation( | ||||
|                 viewportWidth: (int)sizeDelta.x, | ||||
|                 viewportHeight: (int)sizeDelta.y, | ||||
|                 orientation: m_CurrentScreenOrientation, | ||||
|                 renderingMaterial: m_RawImage.material, | ||||
|                 image: out var texture, | ||||
|                 displayMatrix: out var displayMatrix); | ||||
|  | ||||
|             m_RawImage.texture = texture; | ||||
|             m_RawImage.material.SetMatrix(k_DisplayMatrix, displayMatrix); | ||||
|  | ||||
|             if (m_RawImage.texture != null) | ||||
|             { | ||||
|                 // Display some text information about each of the textures. | ||||
|                 var displayTexture = m_RawImage.texture as Texture2D; | ||||
|                 if (displayTexture != null) | ||||
|                 { | ||||
|                     m_StringBuilder.Clear(); | ||||
|                     BuildTextureInfo(m_StringBuilder, "env", displayTexture); | ||||
|                     LogText(m_StringBuilder.ToString()); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         /// <summary> | ||||
|         /// Invoked when it is time to update the presentation. | ||||
|         /// </summary> | ||||
|         /// <param name="viewportWidth">The width of the portion of the screen the image will be rendered onto.</param> | ||||
|         /// <param name="viewportHeight">The height of the portion of the screen the image will be rendered onto.</param> | ||||
|         /// <param name="orientation">The orientation of the screen.</param> | ||||
|         /// <param name="renderingMaterial">The material used to render the image.</param> | ||||
|         /// <param name="image">The image to render.</param> | ||||
|         /// <param name="displayMatrix">A transformation matrix to fit the image onto the viewport.</param> | ||||
|         protected abstract void OnUpdatePresentation( int viewportWidth, int viewportHeight, ScreenOrientation orientation, | ||||
|             Material renderingMaterial, out Texture image, out Matrix4x4 displayMatrix); | ||||
|  | ||||
|  | ||||
|         private static void BuildTextureInfo(StringBuilder stringBuilder, string textureName, Texture2D texture) | ||||
|         { | ||||
|             stringBuilder.AppendLine($"texture : {textureName}"); | ||||
|             if (texture == null) | ||||
|             { | ||||
|                 stringBuilder.AppendLine("   <null>"); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 stringBuilder.AppendLine($"   format : {texture.format}"); | ||||
|                 stringBuilder.AppendLine($"   width  : {texture.width}"); | ||||
|                 stringBuilder.AppendLine($"   height : {texture.height}"); | ||||
|                 stringBuilder.AppendLine($"   mipmap : {texture.mipmapCount}"); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         private void LogText(string text) | ||||
|         { | ||||
|             if (m_ImageInfo != null) | ||||
|             { | ||||
|                 m_ImageInfo.text = text; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 Debug.Log(text); | ||||
|             } | ||||
|         } | ||||
|  | ||||
|         private void UpdateRawImage() | ||||
|         { | ||||
|             Debug.Assert(m_RawImage != null, "no raw image"); | ||||
|  | ||||
|             // The aspect ratio of the presentation in landscape orientation | ||||
|             var aspect = Mathf.Max(m_camera.pixelWidth, m_camera.pixelHeight) / | ||||
|                 (float)Mathf.Min(m_camera.pixelWidth, m_camera.pixelHeight); | ||||
|  | ||||
|             // Determine the raw image rectSize preserving the texture aspect ratio, matching the screen orientation, | ||||
|             // and keeping a minimum dimension size. | ||||
|             float minDimension = 480.0f; | ||||
|             float maxDimension = Mathf.Round(minDimension * aspect); | ||||
|             Vector2 rectSize; | ||||
|             switch (m_CurrentScreenOrientation) | ||||
|             { | ||||
|                 case ScreenOrientation.LandscapeRight: | ||||
|                 case ScreenOrientation.LandscapeLeft: | ||||
|                     rectSize = new Vector2(maxDimension, minDimension); | ||||
|                     break; | ||||
|                 case ScreenOrientation.PortraitUpsideDown: | ||||
|                 case ScreenOrientation.Portrait: | ||||
|                 default: | ||||
|                     rectSize = new Vector2(minDimension, maxDimension); | ||||
|                     break; | ||||
|             } | ||||
|  | ||||
|             // Update the raw image dimensions and the raw image material parameters. | ||||
|             m_RawImage.rectTransform.sizeDelta = rectSize; | ||||
|             m_RawImage.material = m_Material; | ||||
|         } | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Common/Scripts/DisplayImage.cs.meta
									
									
									
									
									
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|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
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								Assets/Common/Scripts/FillHelpText.cs
									
									
									
									
									
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								Assets/Common/Scripts/FillHelpText.cs
									
									
									
									
									
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							| @@ -0,0 +1,22 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
| public class FillHelpText : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] TextAsset textFile; | ||||
|     [SerializeField] Text uiTextBox; | ||||
|     // Scene info text to text box. | ||||
|     void Start() | ||||
|     { | ||||
|         if(textFile != null) | ||||
|             uiTextBox.text = textFile.text; | ||||
|     } | ||||
|      | ||||
|     public void moveToBottom(){ | ||||
|         Vector2 pos = gameObject.transform.parent.GetComponent<RectTransform>().anchoredPosition; | ||||
|         gameObject.transform.parent.GetComponent<RectTransform>().anchoredPosition = new Vector2(pos.x,1332); | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Common/Scripts/FillHelpText.cs.meta
									
									
									
									
									
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|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
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|   userData:  | ||||
|   assetBundleName:  | ||||
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								Assets/Common/Scripts/ScrollingLog.cs
									
									
									
									
									
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								Assets/Common/Scripts/ScrollingLog.cs
									
									
									
									
									
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							| @@ -0,0 +1,94 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
|  | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
|  | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
| namespace Niantic.ARDKExamples.Helpers | ||||
| { | ||||
|   // Simple scrolling window that prints to the application screen whatever is printed through | ||||
|   // calls to the UnityEngine.Debug.Log method. | ||||
|   [DefaultExecutionOrder(Int32.MinValue)] | ||||
|   public class ScrollingLog: | ||||
|     MonoBehaviour | ||||
|   { | ||||
|     /// Font size for log text entries. Spacing between log entries is also set to half this value. | ||||
|     [SerializeField] | ||||
|     private int LogEntryFontSize = 32; | ||||
|  | ||||
|     /// The maximum number of log entries to keep history of | ||||
|     [SerializeField][Range(1, 100)] | ||||
|     private int MaxLogCount = 100; | ||||
|  | ||||
|     /// Layout box containing the log entries | ||||
|     [SerializeField] | ||||
|     private VerticalLayoutGroup LogHistory = null; | ||||
|  | ||||
|     /// Log entry prefab used to generate new entries when requested | ||||
|     [SerializeField] | ||||
|     private Text LogEntryPrefab = null; | ||||
|  | ||||
|     private readonly List<Text> _logEntries = new List<Text>(); | ||||
|  | ||||
|     private static ScrollingLog _instance; | ||||
|  | ||||
|     private void Awake() | ||||
|     { | ||||
|       _instance = this; | ||||
|       LogHistory.spacing = LogEntryFontSize / 2f; | ||||
|     } | ||||
|  | ||||
|     private void OnEnable() | ||||
|     { | ||||
|         // Using logMessageReceived (instead of logMessageReceivedThreaded) to ensure that | ||||
|         // HandleDebugLog is only called from one thread (the main thread). | ||||
|         Application.logMessageReceived += AddLogEntry; | ||||
|     } | ||||
|  | ||||
|     private void OnDisable() | ||||
|     { | ||||
|         Application.logMessageReceived -= AddLogEntry; | ||||
|     } | ||||
|  | ||||
|     private void OnDestroy() | ||||
|     { | ||||
|       _instance = null; | ||||
|     } | ||||
|  | ||||
|     // Creates a new log entry using the provided string. | ||||
|     private void AddLogEntry(string str, string stackTrace, LogType type) | ||||
|     { | ||||
|       var newLogEntry = Instantiate(LogEntryPrefab, Vector3.zero, Quaternion.identity); | ||||
|       newLogEntry.text = str; | ||||
|       newLogEntry.fontSize = LogEntryFontSize; | ||||
|       newLogEntry.color = Color.white; | ||||
|  | ||||
|       var transform = newLogEntry.transform; | ||||
|       transform.SetParent(LogHistory.transform); | ||||
|       transform.localScale = Vector3.one; | ||||
|  | ||||
|       _logEntries.Add(newLogEntry); | ||||
|  | ||||
|       if (_logEntries.Count > MaxLogCount) | ||||
|       { | ||||
|         var textObj = _logEntries.First(); | ||||
|         _logEntries.RemoveAt(0); | ||||
|         Destroy(textObj.gameObject); | ||||
|       } | ||||
|     } | ||||
|  | ||||
|     public static void Clear() | ||||
|     { | ||||
|       if (_instance == null) | ||||
|         return; | ||||
|  | ||||
|       foreach (var entry in _instance._logEntries) | ||||
|         Destroy(entry.gameObject); | ||||
|  | ||||
|       _instance._logEntries.Clear(); | ||||
|     } | ||||
|   } | ||||
| } | ||||
							
								
								
									
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								Assets/Common/Scripts/ScrollingLog.cs.meta
									
									
									
									
									
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| guid: 6723877d2ed874f0bbab94d834b7b7fb | ||||
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|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
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								Assets/Common/Scripts/SliderToggle.cs
									
									
									
									
									
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								Assets/Common/Scripts/SliderToggle.cs
									
									
									
									
									
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							| @@ -0,0 +1,37 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
| using System; | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
| public class SliderToggle : Toggle | ||||
| { | ||||
|     [SerializeField] private RectTransform uiHandleRectTransform; | ||||
|  | ||||
|     private Vector2 _handlePosition; | ||||
|  | ||||
|     protected override void Awake() | ||||
|     { | ||||
|         _handlePosition = uiHandleRectTransform.anchoredPosition; | ||||
|  | ||||
|         onValueChanged.AddListener(OnSwitch); | ||||
|         if (isOn) | ||||
|         { | ||||
|             OnSwitch(true); | ||||
|         } | ||||
|  | ||||
|         base.Awake(); | ||||
|     } | ||||
|  | ||||
|     private void OnSwitch(bool on) | ||||
|     { | ||||
|         var Xvalue = on ? Math.Abs(_handlePosition.x) : Math.Abs(_handlePosition.x) * -1; | ||||
|         _handlePosition = new Vector2(Xvalue, _handlePosition.y); | ||||
|  | ||||
|         uiHandleRectTransform.anchoredPosition = _handlePosition; | ||||
|     } | ||||
|     protected override void OnDestroy() | ||||
|     { | ||||
|         onValueChanged.RemoveListener(OnSwitch); | ||||
|         base.OnDestroy(); | ||||
|     } | ||||
| } | ||||
							
								
								
									
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								Assets/Common/Scripts/SliderToggle.cs.meta
									
									
									
									
									
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								Assets/Common/Scripts/SwipeController.cs
									
									
									
									
									
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								Assets/Common/Scripts/SwipeController.cs
									
									
									
									
									
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							| @@ -0,0 +1,91 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
|  | ||||
| using System.Collections; | ||||
| using UnityEngine; | ||||
| using UnityEngine.EventSystems; | ||||
| using UnityEngine.UI; | ||||
| public class SwipeController : MonoBehaviour, IEndDragHandler | ||||
| { | ||||
|  | ||||
|     [SerializeField]  | ||||
|     private int _maxPage =2; | ||||
|  | ||||
|     int _currentPage; | ||||
|     Vector3 _targetPos; | ||||
|     float _dragThreshold; | ||||
|  | ||||
|     [SerializeField] | ||||
|     Vector3 _pageStep; | ||||
|  | ||||
|     [SerializeField] | ||||
|     RectTransform _levelPagesRect; | ||||
|  | ||||
|     [SerializeField] | ||||
|     float _lerpTime; | ||||
|     [SerializeField] | ||||
|     Image[] _slideImage; | ||||
|     [SerializeField] | ||||
|     Sprite _open; | ||||
|     [SerializeField] | ||||
|     Sprite _close; | ||||
|     // Start is called before the first frame update | ||||
|     void Awake() | ||||
|     { | ||||
|         _currentPage = 1; | ||||
|         _targetPos = _levelPagesRect.localPosition; | ||||
|         _dragThreshold = Screen.width * 0.01f; | ||||
|         UpdateSlider(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     public void Next(){ | ||||
|         if(_currentPage < _maxPage){ | ||||
|             _currentPage++; | ||||
|             _targetPos += _pageStep; | ||||
|             StartCoroutine(MovePage()); | ||||
|         }else{ | ||||
|             StartCoroutine(MovePage()); | ||||
|         } | ||||
|     } | ||||
|     public void Previous(){ | ||||
|         if(_currentPage > 1){ | ||||
|             _currentPage--; | ||||
|             _targetPos -= _pageStep; | ||||
|             StartCoroutine(MovePage()); | ||||
|         }else{ | ||||
|             StartCoroutine(MovePage()); | ||||
|         } | ||||
|     } | ||||
|     IEnumerator MovePage(){ | ||||
|         var t = 0f; | ||||
|         var Start = _levelPagesRect.localPosition; | ||||
|         while(t < 1){ | ||||
|             t += Time.deltaTime / _lerpTime; | ||||
|             if(t > 1) | ||||
|                 t = 1; | ||||
|             _levelPagesRect.localPosition = Vector3.Lerp(Start, _targetPos, t); | ||||
|             yield return null; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void OnEndDrag(PointerEventData eventData) | ||||
|     { | ||||
|         if(Mathf.Abs(eventData.delta.x) > _dragThreshold){ | ||||
|             if(eventData.delta.x > 0){ | ||||
|                 Previous(); | ||||
|             }else{ | ||||
|                 Next(); | ||||
|             } | ||||
|         }else{ | ||||
|             MovePage(); | ||||
|         } | ||||
|         UpdateSlider(); | ||||
|     } | ||||
|  | ||||
|     void UpdateSlider(){ | ||||
|         foreach(var image in _slideImage){ | ||||
|             image.color = new Color(0,0,0,0.5f); | ||||
|         } | ||||
|         _slideImage[_currentPage-1].color = new Color(0,0,0,1); | ||||
|     } | ||||
| } | ||||
							
								
								
									
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| guid: 0bbd2b31c326741a9b004dd4e3ecb199 | ||||
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|   externalObjects: {} | ||||
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|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
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								Assets/Common/Scripts/VersionRead.cs
									
									
									
									
									
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							| @@ -0,0 +1,28 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
| using UnityEngine; | ||||
| using UnityEngine.UI; | ||||
|  | ||||
|  | ||||
| public class VersionRead : MonoBehaviour | ||||
| { | ||||
|  | ||||
|     [SerializeField] | ||||
|     private Text uiTextBox; | ||||
|  | ||||
|     private const string SamplesVersion = "3.10.0"; | ||||
|  | ||||
|     void Awake() | ||||
|     { | ||||
|         Screen.orientation = ScreenOrientation.Portrait; | ||||
|     } | ||||
|  | ||||
|     // Start is called before the first frame update | ||||
|     void Start() | ||||
|     { | ||||
|  | ||||
|         //uiTextBox.text = "ARDK: " + Niantic.Lightship.AR.Settings.Metadata.Version + | ||||
|         //    "\n" + "Shared AR: " + Niantic.Lightship.SharedAR.Settings.Metadata.SharedArVersion + | ||||
|         //    "\n" + "Samples: " + SamplesVersion; | ||||
|     } | ||||
|  | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Common/Scripts/VersionRead.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								Assets/Common/Scripts/VersionRead.cs.meta
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,11 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 28dc9f69b8b9f431fb22b989a50ff716 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
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	 Ignacio Gómez Puga
					Ignacio Gómez Puga