Removed TOTU 103
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								Assets/Common/Scripts/SwipeController.cs
									
									
									
									
									
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								Assets/Common/Scripts/SwipeController.cs
									
									
									
									
									
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							| @@ -0,0 +1,91 @@ | ||||
| // Copyright 2022-2024 Niantic. | ||||
|  | ||||
| using System.Collections; | ||||
| using UnityEngine; | ||||
| using UnityEngine.EventSystems; | ||||
| using UnityEngine.UI; | ||||
| public class SwipeController : MonoBehaviour, IEndDragHandler | ||||
| { | ||||
|  | ||||
|     [SerializeField]  | ||||
|     private int _maxPage =2; | ||||
|  | ||||
|     int _currentPage; | ||||
|     Vector3 _targetPos; | ||||
|     float _dragThreshold; | ||||
|  | ||||
|     [SerializeField] | ||||
|     Vector3 _pageStep; | ||||
|  | ||||
|     [SerializeField] | ||||
|     RectTransform _levelPagesRect; | ||||
|  | ||||
|     [SerializeField] | ||||
|     float _lerpTime; | ||||
|     [SerializeField] | ||||
|     Image[] _slideImage; | ||||
|     [SerializeField] | ||||
|     Sprite _open; | ||||
|     [SerializeField] | ||||
|     Sprite _close; | ||||
|     // Start is called before the first frame update | ||||
|     void Awake() | ||||
|     { | ||||
|         _currentPage = 1; | ||||
|         _targetPos = _levelPagesRect.localPosition; | ||||
|         _dragThreshold = Screen.width * 0.01f; | ||||
|         UpdateSlider(); | ||||
|     } | ||||
|  | ||||
|  | ||||
|     public void Next(){ | ||||
|         if(_currentPage < _maxPage){ | ||||
|             _currentPage++; | ||||
|             _targetPos += _pageStep; | ||||
|             StartCoroutine(MovePage()); | ||||
|         }else{ | ||||
|             StartCoroutine(MovePage()); | ||||
|         } | ||||
|     } | ||||
|     public void Previous(){ | ||||
|         if(_currentPage > 1){ | ||||
|             _currentPage--; | ||||
|             _targetPos -= _pageStep; | ||||
|             StartCoroutine(MovePage()); | ||||
|         }else{ | ||||
|             StartCoroutine(MovePage()); | ||||
|         } | ||||
|     } | ||||
|     IEnumerator MovePage(){ | ||||
|         var t = 0f; | ||||
|         var Start = _levelPagesRect.localPosition; | ||||
|         while(t < 1){ | ||||
|             t += Time.deltaTime / _lerpTime; | ||||
|             if(t > 1) | ||||
|                 t = 1; | ||||
|             _levelPagesRect.localPosition = Vector3.Lerp(Start, _targetPos, t); | ||||
|             yield return null; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void OnEndDrag(PointerEventData eventData) | ||||
|     { | ||||
|         if(Mathf.Abs(eventData.delta.x) > _dragThreshold){ | ||||
|             if(eventData.delta.x > 0){ | ||||
|                 Previous(); | ||||
|             }else{ | ||||
|                 Next(); | ||||
|             } | ||||
|         }else{ | ||||
|             MovePage(); | ||||
|         } | ||||
|         UpdateSlider(); | ||||
|     } | ||||
|  | ||||
|     void UpdateSlider(){ | ||||
|         foreach(var image in _slideImage){ | ||||
|             image.color = new Color(0,0,0,0.5f); | ||||
|         } | ||||
|         _slideImage[_currentPage-1].color = new Color(0,0,0,1); | ||||
|     } | ||||
| } | ||||
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	 Ignacio Gómez Puga
					Ignacio Gómez Puga