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								Assets/QuickOutline/Readme.txt
									
									
									
									
									
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							| @@ -0,0 +1,37 @@ | ||||
| Quick Outline | ||||
| ============= | ||||
|  | ||||
| Developed by Chris Nolet (c) 2018 | ||||
|  | ||||
|  | ||||
| Instructions | ||||
| ------------ | ||||
|  | ||||
| To add an outline to an object, drag-and-drop the Outline.cs | ||||
| script onto the object. The outline materials will be loaded | ||||
| at runtime. | ||||
|  | ||||
| You can also add outlines programmatically with: | ||||
|  | ||||
|     var outline = gameObject.AddComponent<Outline>(); | ||||
|  | ||||
|     outline.OutlineMode = Outline.Mode.OutlineAll; | ||||
|     outline.OutlineColor = Color.yellow; | ||||
|     outline.OutlineWidth = 5f; | ||||
|  | ||||
| The outline script does a small amount of work in Awake(). | ||||
| For best results, use outline.enabled to toggle the outline. | ||||
| Avoid removing and re-adding the component if possible. | ||||
|  | ||||
| For large meshes, you may also like to enable 'Precompute | ||||
| Outline' in the editor. This will reduce the amount of work | ||||
| performed in Awake(). | ||||
|  | ||||
|  | ||||
| Troubleshooting | ||||
| --------------- | ||||
|  | ||||
| If the outline appears off-center, please try the following: | ||||
|  | ||||
| 1. Set 'Read/Write Enabled' on each model's import settings. | ||||
| 2. Disable 'Optimize Mesh Data' in the player settings. | ||||
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