Removed TOTU 103
This commit is contained in:
		
							
								
								
									
										31
									
								
								Assets/Rendering/Scripts/Input/InputHandler.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										31
									
								
								Assets/Rendering/Scripts/Input/InputHandler.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,31 @@ | ||||
| using System; | ||||
| using UnityEngine; | ||||
| using UnityEngine.InputSystem; | ||||
|  | ||||
| public class InputHandler : MonoBehaviour | ||||
| { | ||||
|     public static event Action OnTap; | ||||
|     private UserInput _userInput; | ||||
|  | ||||
|     private void Awake() | ||||
|     { | ||||
|         _userInput = new UserInput(); | ||||
|         _userInput.Enable(); | ||||
|  | ||||
|     } | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|         _userInput.MobileTouch.Tap.performed += OnTapPerformed; | ||||
|     } | ||||
|  | ||||
|     private void OnTapPerformed(InputAction.CallbackContext context) | ||||
|     { | ||||
|         OnTap?.Invoke(); | ||||
|     } | ||||
|  | ||||
|     private void OnDestroy() | ||||
|     { | ||||
|         _userInput.MobileTouch.Tap.performed -= OnTapPerformed; | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user
	 Ignacio Gómez Puga
					Ignacio Gómez Puga