Removed TOTU 103
This commit is contained in:
		
							
								
								
									
										64
									
								
								Assets/Scripts/DataHandler.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										64
									
								
								Assets/Scripts/DataHandler.cs
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,64 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class DataHandler : MonoBehaviour | ||||
| { | ||||
|     private GameObject furniture; | ||||
|  | ||||
|     [SerializeField] private ButtonManager buttonPrefab; | ||||
|     [SerializeField] private GameObject buttonContainer; | ||||
|     [SerializeField] private List<Item> items; | ||||
|  | ||||
|     private int current_id = 0; | ||||
|  | ||||
|     private static DataHandler instance; | ||||
|     public static DataHandler Instance | ||||
|     { | ||||
|         get | ||||
|         { | ||||
|             if (instance == null) | ||||
|             { | ||||
|                 instance = FindAnyObjectByType<DataHandler>(); | ||||
|             } | ||||
|             return instance; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|         LoadItems(); | ||||
|         //CreateButton(); | ||||
|     } | ||||
|  | ||||
|     void LoadItems() | ||||
|     { | ||||
|         var items_obj = Resources.LoadAll("Items", typeof(Item)); | ||||
|  | ||||
|         foreach (var item in items_obj) | ||||
|         { | ||||
|             items.Add(item as Item); | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     void CreateButton() | ||||
|     { | ||||
|         foreach (Item i in items) | ||||
|         { | ||||
|             ButtonManager b = Instantiate(buttonPrefab, buttonContainer.transform); | ||||
|             b.ItemId = current_id; | ||||
|             b.ButtonTexture = i.itemImage; | ||||
|             current_id++; | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     public void SetFurniture(int id) | ||||
|     { | ||||
|         furniture = items[id].itemPrefab; | ||||
|     } | ||||
|  | ||||
|     public GameObject GetFurniture() | ||||
|     { | ||||
|         return furniture; | ||||
|     } | ||||
| } | ||||
		Reference in New Issue
	
	Block a user
	 Ignacio Gómez Puga
					Ignacio Gómez Puga