Removed TOTU 103
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								Assets/Scripts/SceneLoader.cs
									
									
									
									
									
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										32
									
								
								Assets/Scripts/SceneLoader.cs
									
									
									
									
									
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							| @@ -0,0 +1,32 @@ | ||||
| using UnityEngine; | ||||
| using UnityEngine.SceneManagement; | ||||
|  | ||||
| public class SceneLoader : MonoBehaviour | ||||
| { | ||||
|     public string sceneToLoad = "ObjectDetection"; | ||||
|  | ||||
|     void Start() | ||||
|     { | ||||
|         // Cargar la escena adicional en modo aditivo | ||||
|         SceneManager.LoadScene(sceneToLoad, LoadSceneMode.Additive); | ||||
|  | ||||
|         // Opcional: desactivar c<>maras redundantes en la escena adicional | ||||
|         SceneManager.sceneLoaded += OnSceneLoaded; | ||||
|     } | ||||
|  | ||||
|     private void OnSceneLoaded(Scene scene, LoadSceneMode mode) | ||||
|     { | ||||
|         if (scene.name == sceneToLoad) | ||||
|         { | ||||
|             var cameras = scene.GetRootGameObjects(); | ||||
|             foreach (var obj in cameras) | ||||
|             { | ||||
|                 var camera = obj.GetComponentInChildren<Camera>(); | ||||
|                 if (camera != null) | ||||
|                 { | ||||
|                     camera.enabled = false; // Desactivar c<>maras adicionales | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
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	 Ignacio Gómez Puga
					Ignacio Gómez Puga