Removed TOTU 103
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								Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader
									
									
									
									
									
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								Assets/TextMesh Pro/Shaders/TMP_SDF-Surface.shader
									
									
									
									
									
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							| @@ -0,0 +1,158 @@ | ||||
| Shader "TextMeshPro/Distance Field (Surface)" { | ||||
|  | ||||
| Properties { | ||||
| 	_FaceTex			("Fill Texture", 2D) = "white" {} | ||||
| 	_FaceUVSpeedX		("Face UV Speed X", Range(-5, 5)) = 0.0 | ||||
| 	_FaceUVSpeedY		("Face UV Speed Y", Range(-5, 5)) = 0.0 | ||||
| 	[HDR]_FaceColor		("Fill Color", Color) = (1,1,1,1) | ||||
| 	_FaceDilate			("Face Dilate", Range(-1,1)) = 0 | ||||
|  | ||||
| 	[HDR]_OutlineColor	("Outline Color", Color) = (0,0,0,1) | ||||
| 	_OutlineTex			("Outline Texture", 2D) = "white" {} | ||||
| 	_OutlineUVSpeedX	("Outline UV Speed X", Range(-5, 5)) = 0.0 | ||||
| 	_OutlineUVSpeedY	("Outline UV Speed Y", Range(-5, 5)) = 0.0 | ||||
| 	_OutlineWidth		("Outline Thickness", Range(0, 1)) = 0 | ||||
| 	_OutlineSoftness	("Outline Softness", Range(0,1)) = 0 | ||||
|  | ||||
| 	_Bevel				("Bevel", Range(0,1)) = 0.5 | ||||
| 	_BevelOffset		("Bevel Offset", Range(-0.5,0.5)) = 0 | ||||
| 	_BevelWidth			("Bevel Width", Range(-.5,0.5)) = 0 | ||||
| 	_BevelClamp			("Bevel Clamp", Range(0,1)) = 0 | ||||
| 	_BevelRoundness		("Bevel Roundness", Range(0,1)) = 0 | ||||
|  | ||||
| 	_BumpMap 			("Normalmap", 2D) = "bump" {} | ||||
| 	_BumpOutline		("Bump Outline", Range(0,1)) = 0.5 | ||||
| 	_BumpFace			("Bump Face", Range(0,1)) = 0.5 | ||||
|  | ||||
| 	_ReflectFaceColor	    ("Face Color", Color) = (0,0,0,1) | ||||
| 	_ReflectOutlineColor	("Outline Color", Color) = (0,0,0,1) | ||||
| 	_Cube 					("Reflection Cubemap", Cube) = "black" { /* TexGen CubeReflect */ } | ||||
| 	_EnvMatrixRotation  	("Texture Rotation", vector) = (0, 0, 0, 0) | ||||
| 	[HDR]_SpecColor		    ("Specular Color", Color) = (0,0,0,1) | ||||
|  | ||||
| 	_FaceShininess		("Face Shininess", Range(0,1)) = 0 | ||||
| 	_OutlineShininess	("Outline Shininess", Range(0,1)) = 0 | ||||
|  | ||||
| 	[HDR]_GlowColor		("Color", Color) = (0, 1, 0, 0.5) | ||||
| 	_GlowOffset			("Offset", Range(-1,1)) = 0 | ||||
| 	_GlowInner			("Inner", Range(0,1)) = 0.05 | ||||
| 	_GlowOuter			("Outer", Range(0,1)) = 0.05 | ||||
| 	_GlowPower			("Falloff", Range(1, 0)) = 0.75 | ||||
|  | ||||
| 	_WeightNormal		("Weight Normal", float) = 0 | ||||
| 	_WeightBold			("Weight Bold", float) = 0.5 | ||||
|  | ||||
| 	// Should not be directly exposed to the user | ||||
| 	_ShaderFlags		("Flags", float) = 0 | ||||
| 	_ScaleRatioA		("Scale RatioA", float) = 1 | ||||
| 	_ScaleRatioB		("Scale RatioB", float) = 1 | ||||
| 	_ScaleRatioC		("Scale RatioC", float) = 1 | ||||
|  | ||||
| 	_MainTex			("Font Atlas", 2D) = "white" {} | ||||
| 	_TextureWidth		("Texture Width", float) = 512 | ||||
| 	_TextureHeight		("Texture Height", float) = 512 | ||||
| 	_GradientScale		("Gradient Scale", float) = 5.0 | ||||
| 	_ScaleX				("Scale X", float) = 1.0 | ||||
| 	_ScaleY				("Scale Y", float) = 1.0 | ||||
| 	_PerspectiveFilter	("Perspective Correction", Range(0, 1)) = 0.875 | ||||
| 	_Sharpness			("Sharpness", Range(-1,1)) = 0 | ||||
|  | ||||
| 	_VertexOffsetX		("Vertex OffsetX", float) = 0 | ||||
| 	_VertexOffsetY		("Vertex OffsetY", float) = 0 | ||||
|  | ||||
| 	_CullMode			("Cull Mode", Float) = 0 | ||||
| 	//_MaskCoord		("Mask Coords", vector) = (0,0,0,0) | ||||
| 	//_MaskSoftness		("Mask Softness", float) = 0 | ||||
| } | ||||
|  | ||||
| SubShader { | ||||
|  | ||||
| 	Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } | ||||
|  | ||||
| 	LOD 300 | ||||
| 	Cull [_CullMode] | ||||
|  | ||||
| 	CGPROGRAM | ||||
| 	#pragma surface PixShader BlinnPhong alpha:blend vertex:VertShader nolightmap nodirlightmap | ||||
| 	#pragma target 3.0 | ||||
| 	#pragma shader_feature __ GLOW_ON | ||||
| 	#pragma glsl | ||||
|  | ||||
| 	#include "TMPro_Properties.cginc" | ||||
| 	#include "TMPro.cginc" | ||||
|  | ||||
| 	half _FaceShininess; | ||||
| 	half _OutlineShininess; | ||||
|  | ||||
| 	struct Input | ||||
| 	{ | ||||
| 		fixed4	color			: COLOR; | ||||
| 		float2	uv_MainTex; | ||||
| 		float2	uv2_FaceTex; | ||||
| 		float2  uv2_OutlineTex; | ||||
| 		float2	param;						// Weight, Scale | ||||
| 		float3	viewDirEnv; | ||||
| 	}; | ||||
|  | ||||
|  | ||||
| 	#define BEVEL_ON 1 | ||||
| 	#include "TMPro_Surface.cginc" | ||||
|  | ||||
| 	ENDCG | ||||
|  | ||||
| 	// Pass to render object as a shadow caster | ||||
| 	Pass | ||||
| 	{ | ||||
| 		Name "Caster" | ||||
| 		Tags { "LightMode" = "ShadowCaster" } | ||||
| 		Offset 1, 1 | ||||
|  | ||||
| 		Fog {Mode Off} | ||||
| 		ZWrite On | ||||
| 		ZTest LEqual | ||||
| 		Cull Off | ||||
|  | ||||
| 		CGPROGRAM | ||||
| 		#pragma vertex vert | ||||
| 		#pragma fragment frag | ||||
| 		#pragma multi_compile_shadowcaster | ||||
| 		#include "UnityCG.cginc" | ||||
|  | ||||
| 		struct v2f { | ||||
| 			V2F_SHADOW_CASTER; | ||||
| 			float2	uv			: TEXCOORD1; | ||||
| 			float2	uv2			: TEXCOORD3; | ||||
| 			float	alphaClip	: TEXCOORD2; | ||||
| 		}; | ||||
|  | ||||
| 		uniform float4 _MainTex_ST; | ||||
| 		uniform float4 _OutlineTex_ST; | ||||
| 		float _OutlineWidth; | ||||
| 		float _FaceDilate; | ||||
| 		float _ScaleRatioA; | ||||
|  | ||||
| 		v2f vert( appdata_base v ) | ||||
| 		{ | ||||
| 			v2f o; | ||||
| 			TRANSFER_SHADOW_CASTER(o) | ||||
| 			o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); | ||||
| 			o.uv2 = TRANSFORM_TEX(v.texcoord, _OutlineTex); | ||||
| 			o.alphaClip = (1.0 - _OutlineWidth * _ScaleRatioA - _FaceDilate * _ScaleRatioA) / 2; | ||||
| 			return o; | ||||
| 		} | ||||
|  | ||||
| 		uniform sampler2D _MainTex; | ||||
|  | ||||
| 		float4 frag(v2f i) : COLOR | ||||
| 		{ | ||||
| 			fixed4 texcol = tex2D(_MainTex, i.uv).a; | ||||
| 			clip(texcol.a - i.alphaClip); | ||||
| 			SHADOW_CASTER_FRAGMENT(i) | ||||
| 		} | ||||
| 		ENDCG | ||||
| 	} | ||||
| } | ||||
|  | ||||
| CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI" | ||||
| } | ||||
|  | ||||
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	 Ignacio Gómez Puga
					Ignacio Gómez Puga