Fix textures for furniture
This commit is contained in:
8
Assets/Scenes/ARScreen.meta
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8
Assets/Scenes/ARScreen.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: a3188e52affc2eb4582a94105c6b479b
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -96,7 +96,7 @@ LightmapSettings:
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m_ExportTrainingData: 0
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m_TrainingDataDestination: TrainingData
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 112000000, guid: c46f813b370974442b647f2bed45dc72, type: 2}
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m_LightingDataAsset: {fileID: 112000000, guid: e0f7d47418bc601428a5aee69ed04077, type: 2}
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m_LightingSettings: {fileID: 0}
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--- !u!196 &4
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NavMeshSettings:
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@@ -2494,7 +2494,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 6bcac7e483a825d48bb0e327d618f0ce, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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prefabToInstance: {fileID: 1436977506181758233, guid: 5d852d0f90f588547b2ca56c0dd1340a, type: 3}
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prefabToInstance: {fileID: 2781164063182760476, guid: 13c42039e5ae1d0479d845981835756b, type: 3}
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gridPrefab: {fileID: 7069418182187326116, guid: 9d00637d689464a7aabd732cb44e1552, type: 3}
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--- !u!114 &1824976693
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MonoBehaviour:
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BIN
Assets/Scenes/ARScreen/LightingData.asset
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BIN
Assets/Scenes/ARScreen/LightingData.asset
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Binary file not shown.
8
Assets/Scenes/ARScreen/LightingData.asset.meta
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8
Assets/Scenes/ARScreen/LightingData.asset.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: e0f7d47418bc601428a5aee69ed04077
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 112000000
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/Scenes/ARScreen/ReflectionProbe-0.exr
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BIN
Assets/Scenes/ARScreen/ReflectionProbe-0.exr
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Binary file not shown.
127
Assets/Scenes/ARScreen/ReflectionProbe-0.exr.meta
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127
Assets/Scenes/ARScreen/ReflectionProbe-0.exr.meta
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@@ -0,0 +1,127 @@
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fileFormatVersion: 2
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guid: dbbc3478578696d449ae1aa64f10aeec
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 13
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mipmaps:
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mipMapMode: 0
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enableMipMap: 1
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sRGBTexture: 1
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linearTexture: 0
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fadeOut: 0
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borderMipMap: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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mipMapFadeDistanceEnd: 3
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bumpmap:
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convertToNormalMap: 0
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externalNormalMap: 0
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heightScale: 0.25
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normalMapFilter: 0
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flipGreenChannel: 0
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isReadable: 0
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streamingMipmaps: 0
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streamingMipmapsPriority: 0
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vTOnly: 0
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ignoreMipmapLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 1
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seamlessCubemap: 1
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 2
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aniso: 0
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mipBias: 0
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wrapU: 1
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wrapV: 1
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wrapW: 1
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nPOTScale: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 0
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaUsage: 1
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alphaIsTransparency: 0
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spriteTessellationDetail: -1
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textureType: 0
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textureShape: 2
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singleChannelComponent: 0
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flipbookRows: 1
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flipbookColumns: 1
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maxTextureSizeSet: 0
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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applyGammaDecoding: 0
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swizzle: 50462976
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 100
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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allowsAlphaSplitting: 0
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overridden: 0
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ignorePlatformSupport: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID:
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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mipmapLimitGroupName:
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pSDRemoveMatte: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2504,7 +2504,7 @@ MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1776724014}
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m_Enabled: 0
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 728ad7fae8e460a4ba41265c7308d757, type: 3}
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m_Name:
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