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26 Commits
feature/Ne
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2
.gitattributes
vendored
@@ -1 +1,3 @@
|
|||||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||||
|
*.png filter=lfs diff=lfs merge=lfs -text
|
||||||
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*.jpg filter=lfs diff=lfs merge=lfs -text
|
||||||
|
|||||||
1
.gitignore
vendored
@@ -75,3 +75,4 @@ Assets/Resources/DOTweenSettings.asset
|
|||||||
Assets/Resources/DOTweenSettings.asset
|
Assets/Resources/DOTweenSettings.asset
|
||||||
Assets/LeanTween/Framework/
|
Assets/LeanTween/Framework/
|
||||||
/Assets/LeanTween/Framework
|
/Assets/LeanTween/Framework
|
||||||
|
/Assets/LeanTween
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: f2aaa75c0bf864ff79ef3c0aba951aa4
|
guid: 85542efa4a532704d8e1dbc3007e92b9
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
138
Assets/API/FurnitureFetcher.cs
Normal file
@@ -0,0 +1,138 @@
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|||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Networking;
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||||||
|
using UnityEngine.UIElements;
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||||||
|
using Newtonsoft.Json;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
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||||||
|
|
||||||
|
class FurnitureFetcher : MonoBehaviour
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||||||
|
{
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||||||
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public VisualTreeAsset itemTemplate;
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||||||
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public UIDocument uiDocument;
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||||||
|
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||||||
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public static string API_URL = "http://100.123.31.103:5102/api/v1/FurnitureVariant/GetAll";
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||||||
|
|
||||||
|
private static readonly Dictionary<string, string> CurrencySymbols = new()
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||||||
|
{
|
||||||
|
{ "USD", "$" },
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||||||
|
{ "EUR", "€" },
|
||||||
|
{ "GBP", "£" },
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||||||
|
{ "JPY", "¥" },
|
||||||
|
{ "MXN", "$" },
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||||||
|
{ "CAD", "$" },
|
||||||
|
{ "BRL", "R$" },
|
||||||
|
{ "ARS", "$" },
|
||||||
|
{ "CLP", "$" },
|
||||||
|
{ "COP", "$" },
|
||||||
|
{ "CNY", "¥" },
|
||||||
|
{ "INR", "₹" }
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
StartCoroutine(GetFurnitureData());
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator GetFurnitureData()
|
||||||
|
{
|
||||||
|
using UnityWebRequest request = UnityWebRequest.Get(API_URL);
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||||||
|
request.downloadHandler = new DownloadHandlerBuffer();
|
||||||
|
|
||||||
|
yield return request.SendWebRequest();
|
||||||
|
|
||||||
|
string rawResponse = request.downloadHandler.text;
|
||||||
|
//Debug.Log("📦 RAW RESPONSE:\n" + rawResponse);
|
||||||
|
|
||||||
|
if (request.result == UnityWebRequest.Result.Success)
|
||||||
|
{
|
||||||
|
string wrappedJson = "{\"items\":" + rawResponse + "}";
|
||||||
|
FurnitureVariantList list;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
list = JsonConvert.DeserializeObject<FurnitureVariantList>(wrappedJson);
|
||||||
|
}
|
||||||
|
catch (System.Exception ex)
|
||||||
|
{
|
||||||
|
Debug.LogError("❌ Error al deserializar JSON: " + ex.Message);
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
|
||||||
|
var root = uiDocument.rootVisualElement;
|
||||||
|
var scrollView = root.Q<ScrollView>("furniture-list");
|
||||||
|
|
||||||
|
scrollView.Clear();
|
||||||
|
|
||||||
|
foreach (var variant in list.items)
|
||||||
|
{
|
||||||
|
VisualElement item = itemTemplate.CloneTree();
|
||||||
|
item.Q<Label>("nameLabel").text = $"Name: {variant.name}";
|
||||||
|
item.Q<Label>("colorLabel").text = $"Color: {variant.color}";
|
||||||
|
item.Q<Label>("lineLabel").text = $"Line: {variant.line}";
|
||||||
|
|
||||||
|
string currencySymbol = CurrencySymbols.TryGetValue(variant.currency, out string symbol)
|
||||||
|
? symbol
|
||||||
|
: variant.currency;
|
||||||
|
|
||||||
|
string formattedPrice = $"{currencySymbol}{variant.price.ToString("N2", CultureInfo.InvariantCulture)} {variant.currency}";
|
||||||
|
item.Q<Label>("priceLabel").text = $"Price: {formattedPrice}";
|
||||||
|
|
||||||
|
item.Q<Label>("stockLabel").text = $"Stock: {variant.stock}";
|
||||||
|
|
||||||
|
var attributesContainer = item.Q<VisualElement>("attributesContainer");
|
||||||
|
if (variant.attributes != null)
|
||||||
|
{
|
||||||
|
string attributesText = "Attributes:\n";
|
||||||
|
foreach (var kvp in variant.attributes)
|
||||||
|
{
|
||||||
|
attributesText += $"{kvp.Key}: {kvp.Value}\n";
|
||||||
|
}
|
||||||
|
//Debug.Log(attributesText);
|
||||||
|
//Debug.Log($"--- ATRIBUTOS PARA: {variant.name} ---");
|
||||||
|
//Debug.Log($"Total keys: {variant.attributes.Count}");
|
||||||
|
|
||||||
|
int index = 0;
|
||||||
|
foreach (var kvp in variant.attributes)
|
||||||
|
{
|
||||||
|
//Debug.Log($"[{index}] {kvp.Key}: {kvp.Value}");
|
||||||
|
|
||||||
|
string formattedKey = FormatKey(kvp.Key);
|
||||||
|
Label attrLabel = new Label($"{formattedKey}: {kvp.Value}");
|
||||||
|
attrLabel.AddToClassList("furniture-attribute"); // estilo opcional
|
||||||
|
attrLabel.style.whiteSpace = WhiteSpace.Normal;
|
||||||
|
attributesContainer.Add(attrLabel);
|
||||||
|
|
||||||
|
index++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (index == 0)
|
||||||
|
Debug.Log("⚠️ El diccionario está vacío aunque no es null.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log($"❌ 'attributes' es NULL para {variant.name}");
|
||||||
|
}
|
||||||
|
|
||||||
|
scrollView.Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("Error: " + request.error);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string FormatKey(string rawKey)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrWhiteSpace(rawKey))
|
||||||
|
return "";
|
||||||
|
|
||||||
|
// Inserta espacio antes de mayúsculas
|
||||||
|
string spaced = System.Text.RegularExpressions.Regex.Replace(rawKey, "([a-z])([A-Z])", "$1 $2");
|
||||||
|
|
||||||
|
// Capitaliza primera letra
|
||||||
|
return char.ToUpper(spaced[0]) + spaced.Substring(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 1cb30ff5563cf47d68f63a0facef788f
|
guid: 3cef81e5bb5c96f40a4dd2c92b625461
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
18
Assets/API/FurnitureSceneLoader.cs
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class FurnitureSceneLoader : MonoBehaviour
|
||||||
|
{
|
||||||
|
public void LoadSceneByName(string sceneName)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(sceneName);
|
||||||
|
}
|
||||||
|
|
||||||
|
// También puedes usar índice si prefieres:
|
||||||
|
public void LoadSceneByIndex(int index)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: fce6d6a4ed50946b783c5622e4b58b47
|
guid: 91f284e82a188974b93e9fe03f967300
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: a08f85c0b6df84ee0a1e66d216a6763b
|
guid: e6667553da6104042891509ac68a2089
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
39
Assets/API/Models/FurnitureItem.cs
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class FurnitureIdsRequest
|
||||||
|
{
|
||||||
|
public List<string> ids;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class FurnitureVariant
|
||||||
|
{
|
||||||
|
public string modelId;
|
||||||
|
public string name;
|
||||||
|
public string color;
|
||||||
|
public string line;
|
||||||
|
public int stock;
|
||||||
|
public float price;
|
||||||
|
public string currency;
|
||||||
|
public string categoryId;
|
||||||
|
public string providerId;
|
||||||
|
|
||||||
|
[JsonProperty("attributes")]
|
||||||
|
public Dictionary<string, string> attributes;
|
||||||
|
public string _id;
|
||||||
|
public string id;
|
||||||
|
public string createdAt;
|
||||||
|
public string createdBy;
|
||||||
|
public string updatedAt;
|
||||||
|
public string updatedBy;
|
||||||
|
public string status;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class FurnitureVariantList
|
||||||
|
{
|
||||||
|
public List<FurnitureVariant> items;
|
||||||
|
}
|
||||||
11
Assets/API/Models/FurnitureItem.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 82b08171216be2d47b45bbc738118fde
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Common/Prefabs/CustomColoredAnimatedYeti/Animation/A_Yeti_BinocularLoop.fbx
(Stored with Git LFS)
@@ -1,225 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 3233bf4a2c748cc46ab6e372c1e64644
|
|
||||||
ModelImporter:
|
|
||||||
serializedVersion: 19301
|
|
||||||
internalIDToNameTable:
|
|
||||||
- first:
|
|
||||||
74: 1827226128182048838
|
|
||||||
second: Take 001
|
|
||||||
- first:
|
|
||||||
74: 3892051098791043623
|
|
||||||
second: A_Yeti_BinocularLoop
|
|
||||||
- first:
|
|
||||||
74: 5315584959362819773
|
|
||||||
second: A_Binocular_BinocularLoop
|
|
||||||
- first:
|
|
||||||
74: 1509009311224603890
|
|
||||||
second: A_Yeti_BinocularLoop_Full
|
|
||||||
externalObjects: {}
|
|
||||||
materials:
|
|
||||||
materialImportMode: 1
|
|
||||||
materialName: 0
|
|
||||||
materialSearch: 1
|
|
||||||
materialLocation: 1
|
|
||||||
animations:
|
|
||||||
legacyGenerateAnimations: 4
|
|
||||||
bakeSimulation: 0
|
|
||||||
resampleCurves: 1
|
|
||||||
optimizeGameObjects: 0
|
|
||||||
motionNodeName:
|
|
||||||
rigImportErrors:
|
|
||||||
rigImportWarnings:
|
|
||||||
animationImportErrors:
|
|
||||||
animationImportWarnings:
|
|
||||||
animationRetargetingWarnings:
|
|
||||||
animationDoRetargetingWarnings: 0
|
|
||||||
importAnimatedCustomProperties: 0
|
|
||||||
importConstraints: 0
|
|
||||||
animationCompression: 1
|
|
||||||
animationRotationError: 0.5
|
|
||||||
animationPositionError: 0.5
|
|
||||||
animationScaleError: 0.5
|
|
||||||
animationWrapMode: 0
|
|
||||||
extraExposedTransformPaths: []
|
|
||||||
extraUserProperties: []
|
|
||||||
clipAnimations:
|
|
||||||
- serializedVersion: 16
|
|
||||||
name: Take 001
|
|
||||||
takeName: Take 001
|
|
||||||
internalID: 0
|
|
||||||
firstFrame: 0
|
|
||||||
lastFrame: 194
|
|
||||||
wrapMode: 0
|
|
||||||
orientationOffsetY: 0
|
|
||||||
level: 0
|
|
||||||
cycleOffset: 0
|
|
||||||
loop: 0
|
|
||||||
hasAdditiveReferencePose: 0
|
|
||||||
loopTime: 0
|
|
||||||
loopBlend: 0
|
|
||||||
loopBlendOrientation: 0
|
|
||||||
loopBlendPositionY: 0
|
|
||||||
loopBlendPositionXZ: 0
|
|
||||||
keepOriginalOrientation: 0
|
|
||||||
keepOriginalPositionY: 1
|
|
||||||
keepOriginalPositionXZ: 0
|
|
||||||
heightFromFeet: 0
|
|
||||||
mirror: 0
|
|
||||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
|
||||||
curves: []
|
|
||||||
events: []
|
|
||||||
transformMask: []
|
|
||||||
maskType: 3
|
|
||||||
maskSource: {instanceID: 0}
|
|
||||||
additiveReferencePoseFrame: 0
|
|
||||||
- serializedVersion: 16
|
|
||||||
name: A_Yeti_BinocularLoop
|
|
||||||
takeName: A_Yeti_BinocularLoop
|
|
||||||
internalID: 0
|
|
||||||
firstFrame: 0
|
|
||||||
lastFrame: 140
|
|
||||||
wrapMode: 0
|
|
||||||
orientationOffsetY: 0
|
|
||||||
level: 0
|
|
||||||
cycleOffset: 0
|
|
||||||
loop: 0
|
|
||||||
hasAdditiveReferencePose: 0
|
|
||||||
loopTime: 1
|
|
||||||
loopBlend: 0
|
|
||||||
loopBlendOrientation: 0
|
|
||||||
loopBlendPositionY: 0
|
|
||||||
loopBlendPositionXZ: 0
|
|
||||||
keepOriginalOrientation: 0
|
|
||||||
keepOriginalPositionY: 1
|
|
||||||
keepOriginalPositionXZ: 0
|
|
||||||
heightFromFeet: 0
|
|
||||||
mirror: 0
|
|
||||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
|
||||||
curves: []
|
|
||||||
events: []
|
|
||||||
transformMask: []
|
|
||||||
maskType: 3
|
|
||||||
maskSource: {instanceID: 0}
|
|
||||||
additiveReferencePoseFrame: 0
|
|
||||||
- serializedVersion: 16
|
|
||||||
name: A_Binocular_BinocularLoop
|
|
||||||
takeName: A_Binocular_BinocularLoop
|
|
||||||
internalID: 0
|
|
||||||
firstFrame: 0
|
|
||||||
lastFrame: 140
|
|
||||||
wrapMode: 0
|
|
||||||
orientationOffsetY: 0
|
|
||||||
level: 0
|
|
||||||
cycleOffset: 0
|
|
||||||
loop: 0
|
|
||||||
hasAdditiveReferencePose: 0
|
|
||||||
loopTime: 0
|
|
||||||
loopBlend: 0
|
|
||||||
loopBlendOrientation: 0
|
|
||||||
loopBlendPositionY: 0
|
|
||||||
loopBlendPositionXZ: 0
|
|
||||||
keepOriginalOrientation: 0
|
|
||||||
keepOriginalPositionY: 1
|
|
||||||
keepOriginalPositionXZ: 0
|
|
||||||
heightFromFeet: 0
|
|
||||||
mirror: 0
|
|
||||||
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
|
|
||||||
curves: []
|
|
||||||
events: []
|
|
||||||
transformMask: []
|
|
||||||
maskType: 3
|
|
||||||
maskSource: {instanceID: 0}
|
|
||||||
additiveReferencePoseFrame: 0
|
|
||||||
- serializedVersion: 16
|
|
||||||
name: A_Yeti_BinocularLoop_Full
|
|
||||||
takeName: Take 001
|
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Shader "Custom/YetiShader"
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{
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Properties
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{
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half _Glossiness;
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v2f vert (appdata_base d)
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{
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ENDCG
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// Copyright 2022-2024 Niantic.
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class YetMotion : MonoBehaviour
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{
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Vector2 _lastPos = new Vector2(0, 0);
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Animator _animator;
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// Start is called before the first frame update
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void Start()
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{
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//get my animator so i can set variables in the anim state machine.
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_animator = GetComponent<Animator>();
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}
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// Update is called once per frame
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void Update()
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{
|
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//am i moving, if so tell the animation controller that.
|
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//only handles walking and idle.
|
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Vector2 pos = new Vector2(gameObject.transform.position.x, gameObject.transform.position.z);
|
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float dist = (pos - _lastPos).magnitude;
|
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_lastPos = pos;
|
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float speed = dist / Time.deltaTime;
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_animator.SetFloat("speed", speed);
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}
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}
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@@ -1,61 +0,0 @@
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// Copyright 2022-2024 Niantic.
|
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using System.Collections;
|
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||||||
using System.Collections.Generic;
|
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using UnityEngine;
|
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|
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//so you can see the edits in edidor as its all shader stuff
|
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//[ExecuteInEditMode]
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public class YetiCustomizer : MonoBehaviour
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{
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public bool _hasBag=true;
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public void ApplySettings()
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{
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transform.localScale = _scale;
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var thing = transform.Find("YETI_GEO/Yeti_Body_geo");
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Renderer meshRenderer = thing.GetComponent<Renderer>();
|
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//fur
|
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meshRenderer.material.SetColor("_Color", _furColor);
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|
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//face
|
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meshRenderer.material.SetColor("_Color1", _faceColor);
|
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|
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//bag
|
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meshRenderer.material.SetColor("_Color2", _bagTint);
|
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thing = gameObject.transform.Find("YETI_GEO/Yeti_props_geo");
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meshRenderer = thing.GetComponent<Renderer>();
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//shirt
|
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meshRenderer.material.SetColor("_Color", _shirtColor);
|
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meshRenderer.material.SetColor("_Color1", _waterBottleColor);
|
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meshRenderer.material.SetColor("_Color2", _propsTint);
|
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}
|
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void Start()
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{
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ApplySettings();
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}
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// Update is called once per frame
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void Update()
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{
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#if UNITY_EDITOR
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ApplySettings();
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#endif
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