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| *.fbx filter=lfs diff=lfs merge=lfs -text | *.fbx filter=lfs diff=lfs merge=lfs -text | ||||||
|  | *.png filter=lfs diff=lfs merge=lfs -text | ||||||
|  | *.jpg filter=lfs diff=lfs merge=lfs -text | ||||||
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						| @@ -75,3 +75,4 @@ Assets/Resources/DOTweenSettings.asset | |||||||
| Assets/Resources/DOTweenSettings.asset | Assets/Resources/DOTweenSettings.asset | ||||||
| Assets/LeanTween/Framework/ | Assets/LeanTween/Framework/ | ||||||
| /Assets/LeanTween/Framework | /Assets/LeanTween/Framework | ||||||
|  | /Assets/LeanTween | ||||||
|   | |||||||
| @@ -1,5 +1,5 @@ | |||||||
| fileFormatVersion: 2 | fileFormatVersion: 2 | ||||||
| guid: f2aaa75c0bf864ff79ef3c0aba951aa4 | guid: 85542efa4a532704d8e1dbc3007e92b9 | ||||||
| folderAsset: yes | folderAsset: yes | ||||||
| DefaultImporter: | DefaultImporter: | ||||||
|   externalObjects: {} |   externalObjects: {} | ||||||
							
								
								
									
										138
									
								
								Assets/API/FurnitureFetcher.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,138 @@ | |||||||
|  | using System.Collections; | ||||||
|  | using UnityEngine; | ||||||
|  | using UnityEngine.Networking; | ||||||
|  | using UnityEngine.UIElements; | ||||||
|  | using Newtonsoft.Json; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using System.Globalization; | ||||||
|  |  | ||||||
|  | class FurnitureFetcher : MonoBehaviour | ||||||
|  | { | ||||||
|  |     public VisualTreeAsset itemTemplate; | ||||||
|  |     public UIDocument uiDocument; | ||||||
|  |  | ||||||
|  |     public static string API_URL = "http://100.123.31.103:5102/api/v1/FurnitureVariant/GetAll"; | ||||||
|  |  | ||||||
|  |     private static readonly Dictionary<string, string> CurrencySymbols = new() | ||||||
|  |     { | ||||||
|  |         { "USD", "$" }, | ||||||
|  |         { "EUR", "€" }, | ||||||
|  |         { "GBP", "£" }, | ||||||
|  |         { "JPY", "¥" }, | ||||||
|  |         { "MXN", "$" }, | ||||||
|  |         { "CAD", "$" }, | ||||||
|  |         { "BRL", "R$" }, | ||||||
|  |         { "ARS", "$" }, | ||||||
|  |         { "CLP", "$" }, | ||||||
|  |         { "COP", "$" }, | ||||||
|  |         { "CNY", "¥" }, | ||||||
|  |         { "INR", "₹" } | ||||||
|  |     }; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     private void Awake() | ||||||
|  |     { | ||||||
|  |         StartCoroutine(GetFurnitureData()); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     IEnumerator GetFurnitureData() | ||||||
|  |     { | ||||||
|  |         using UnityWebRequest request = UnityWebRequest.Get(API_URL); | ||||||
|  |         request.downloadHandler = new DownloadHandlerBuffer(); | ||||||
|  |  | ||||||
|  |         yield return request.SendWebRequest(); | ||||||
|  |  | ||||||
|  |         string rawResponse = request.downloadHandler.text; | ||||||
|  |         //Debug.Log("📦 RAW RESPONSE:\n" + rawResponse); | ||||||
|  |  | ||||||
|  |         if (request.result == UnityWebRequest.Result.Success) | ||||||
|  |         { | ||||||
|  |             string wrappedJson = "{\"items\":" + rawResponse + "}"; | ||||||
|  |             FurnitureVariantList list; | ||||||
|  |  | ||||||
|  |             try | ||||||
|  |             { | ||||||
|  |                 list = JsonConvert.DeserializeObject<FurnitureVariantList>(wrappedJson); | ||||||
|  |             } | ||||||
|  |             catch (System.Exception ex) | ||||||
|  |             { | ||||||
|  |                 Debug.LogError("❌ Error al deserializar JSON: " + ex.Message); | ||||||
|  |                 yield break; | ||||||
|  |             } | ||||||
|  |  | ||||||
|  |             var root = uiDocument.rootVisualElement; | ||||||
|  |             var scrollView = root.Q<ScrollView>("furniture-list"); | ||||||
|  |  | ||||||
|  |             scrollView.Clear(); | ||||||
|  |  | ||||||
|  |             foreach (var variant in list.items) | ||||||
|  |             { | ||||||
|  |                 VisualElement item = itemTemplate.CloneTree(); | ||||||
|  |                 item.Q<Label>("nameLabel").text = $"Name: {variant.name}"; | ||||||
|  |                 item.Q<Label>("colorLabel").text = $"Color: {variant.color}"; | ||||||
|  |                 item.Q<Label>("lineLabel").text = $"Line: {variant.line}"; | ||||||
|  |  | ||||||
|  |                 string currencySymbol = CurrencySymbols.TryGetValue(variant.currency, out string symbol) | ||||||
|  |                     ? symbol | ||||||
|  |                     : variant.currency; | ||||||
|  |  | ||||||
|  |                 string formattedPrice = $"{currencySymbol}{variant.price.ToString("N2", CultureInfo.InvariantCulture)} {variant.currency}"; | ||||||
|  |                 item.Q<Label>("priceLabel").text = $"Price: {formattedPrice}"; | ||||||
|  |  | ||||||
|  |                 item.Q<Label>("stockLabel").text = $"Stock: {variant.stock}"; | ||||||
|  |  | ||||||
|  |                 var attributesContainer = item.Q<VisualElement>("attributesContainer"); | ||||||
|  |                 if (variant.attributes != null) | ||||||
|  |                 { | ||||||
|  |                     string attributesText = "Attributes:\n"; | ||||||
|  |                     foreach (var kvp in variant.attributes) | ||||||
|  |                     { | ||||||
|  |                         attributesText += $"{kvp.Key}: {kvp.Value}\n"; | ||||||
|  |                     } | ||||||
|  |                     //Debug.Log(attributesText); | ||||||
|  |                     //Debug.Log($"--- ATRIBUTOS PARA: {variant.name} ---"); | ||||||
|  |                     //Debug.Log($"Total keys: {variant.attributes.Count}"); | ||||||
|  |  | ||||||
|  |                     int index = 0; | ||||||
|  |                     foreach (var kvp in variant.attributes) | ||||||
|  |                     { | ||||||
|  |                         //Debug.Log($"[{index}] {kvp.Key}: {kvp.Value}"); | ||||||
|  |  | ||||||
|  |                         string formattedKey = FormatKey(kvp.Key); | ||||||
|  |                         Label attrLabel = new Label($"{formattedKey}: {kvp.Value}"); | ||||||
|  |                         attrLabel.AddToClassList("furniture-attribute"); // estilo opcional | ||||||
|  |                         attrLabel.style.whiteSpace = WhiteSpace.Normal; | ||||||
|  |                         attributesContainer.Add(attrLabel); | ||||||
|  |  | ||||||
|  |                         index++; | ||||||
|  |                     } | ||||||
|  |  | ||||||
|  |                     if (index == 0) | ||||||
|  |                         Debug.Log("⚠️ El diccionario está vacío aunque no es null."); | ||||||
|  |                 } | ||||||
|  |                 else | ||||||
|  |                 { | ||||||
|  |                     Debug.Log($"❌ 'attributes' es NULL para {variant.name}"); | ||||||
|  |                 } | ||||||
|  |  | ||||||
|  |                 scrollView.Add(item); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         else | ||||||
|  |         { | ||||||
|  |             Debug.LogError("Error: " + request.error); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     private string FormatKey(string rawKey) | ||||||
|  |     { | ||||||
|  |         if (string.IsNullOrWhiteSpace(rawKey)) | ||||||
|  |             return ""; | ||||||
|  |  | ||||||
|  |         // Inserta espacio antes de mayúsculas | ||||||
|  |         string spaced = System.Text.RegularExpressions.Regex.Replace(rawKey, "([a-z])([A-Z])", "$1 $2"); | ||||||
|  |  | ||||||
|  |         // Capitaliza primera letra | ||||||
|  |         return char.ToUpper(spaced[0]) + spaced.Substring(1); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -1,5 +1,5 @@ | |||||||
| fileFormatVersion: 2 | fileFormatVersion: 2 | ||||||
| guid: 1cb30ff5563cf47d68f63a0facef788f | guid: 3cef81e5bb5c96f40a4dd2c92b625461 | ||||||
| MonoImporter: | MonoImporter: | ||||||
|   externalObjects: {} |   externalObjects: {} | ||||||
|   serializedVersion: 2 |   serializedVersion: 2 | ||||||
							
								
								
									
										18
									
								
								Assets/API/FurnitureSceneLoader.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,18 @@ | |||||||
|  | using System.Collections; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using UnityEngine; | ||||||
|  | using UnityEngine.SceneManagement; | ||||||
|  |  | ||||||
|  | public class FurnitureSceneLoader : MonoBehaviour | ||||||
|  | { | ||||||
|  |     public void LoadSceneByName(string sceneName) | ||||||
|  |     { | ||||||
|  |         SceneManager.LoadScene(sceneName); | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     // También puedes usar índice si prefieres: | ||||||
|  |     public void LoadSceneByIndex(int index) | ||||||
|  |     { | ||||||
|  |         SceneManager.LoadScene(index); | ||||||
|  |     } | ||||||
|  | } | ||||||
| @@ -1,5 +1,5 @@ | |||||||
| fileFormatVersion: 2 | fileFormatVersion: 2 | ||||||
| guid: fce6d6a4ed50946b783c5622e4b58b47 | guid: 91f284e82a188974b93e9fe03f967300 | ||||||
| MonoImporter: | MonoImporter: | ||||||
|   externalObjects: {} |   externalObjects: {} | ||||||
|   serializedVersion: 2 |   serializedVersion: 2 | ||||||
| @@ -1,5 +1,5 @@ | |||||||
| fileFormatVersion: 2 | fileFormatVersion: 2 | ||||||
| guid: a08f85c0b6df84ee0a1e66d216a6763b | guid: e6667553da6104042891509ac68a2089 | ||||||
| folderAsset: yes | folderAsset: yes | ||||||
| DefaultImporter: | DefaultImporter: | ||||||
|   externalObjects: {} |   externalObjects: {} | ||||||
							
								
								
									
										39
									
								
								Assets/API/Models/FurnitureItem.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,39 @@ | |||||||
|  | using System; | ||||||
|  | using System.Collections.Generic; | ||||||
|  | using Newtonsoft.Json; | ||||||
|  |  | ||||||
|  | [Serializable] | ||||||
|  | public class FurnitureIdsRequest | ||||||
|  | { | ||||||
|  |     public List<string> ids; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [Serializable] | ||||||
|  | public class FurnitureVariant | ||||||
|  | { | ||||||
|  |     public string modelId; | ||||||
|  |     public string name; | ||||||
|  |     public string color; | ||||||
|  |     public string line; | ||||||
|  |     public int stock; | ||||||
|  |     public float price; | ||||||
|  |     public string currency; | ||||||
|  |     public string categoryId; | ||||||
|  |     public string providerId; | ||||||
|  |  | ||||||
|  |     [JsonProperty("attributes")] | ||||||
|  |     public Dictionary<string, string> attributes; | ||||||
|  |     public string _id; | ||||||
|  |     public string id; | ||||||
|  |     public string createdAt; | ||||||
|  |     public string createdBy; | ||||||
|  |     public string updatedAt; | ||||||
|  |     public string updatedBy; | ||||||
|  |     public string status; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | [Serializable] | ||||||
|  | public class FurnitureVariantList | ||||||
|  | { | ||||||
|  |     public List<FurnitureVariant> items; | ||||||
|  | } | ||||||
							
								
								
									
										11
									
								
								Assets/API/Models/FurnitureItem.cs.meta
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,11 @@ | |||||||
|  | fileFormatVersion: 2 | ||||||
|  | guid: 82b08171216be2d47b45bbc738118fde | ||||||
|  | MonoImporter: | ||||||
|  |   externalObjects: {} | ||||||
|  |   serializedVersion: 2 | ||||||
|  |   defaultReferences: [] | ||||||
|  |   executionOrder: 0 | ||||||
|  |   icon: {instanceID: 0} | ||||||
|  |   userData:  | ||||||
|  |   assetBundleName:  | ||||||
|  |   assetBundleVariant:  | ||||||
							
								
								
									
										
											BIN
										
									
								
								Assets/Common/Prefabs/CustomColoredAnimatedYeti/Animation/A_Yeti_BinocularLoop.fbx
									 (Stored with Git LFS)
									
									
									
									
								
							
							
						
						| @@ -1,225 +0,0 @@ | |||||||
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| @@ -1,31 +0,0 @@ | |||||||
| // Copyright 2022-2024 Niantic. |  | ||||||
| using System.Collections; |  | ||||||
| using System.Collections.Generic; |  | ||||||
| using UnityEngine; |  | ||||||
|  |  | ||||||
| public class YetMotion : MonoBehaviour |  | ||||||
| { |  | ||||||
|     Vector2 _lastPos = new Vector2(0, 0); |  | ||||||
|     Animator _animator; |  | ||||||
|  |  | ||||||
|     // Start is called before the first frame update |  | ||||||
|     void Start() |  | ||||||
|     { |  | ||||||
|         //get my animator so i can set variables in the anim state machine. |  | ||||||
|         _animator = GetComponent<Animator>(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // Update is called once per frame |  | ||||||
|     void Update() |  | ||||||
|     { |  | ||||||
|         //am i moving, if so tell the animation controller that. |  | ||||||
|         //only handles walking and idle. |  | ||||||
|         Vector2 pos = new Vector2(gameObject.transform.position.x, gameObject.transform.position.z); |  | ||||||
|         float dist = (pos - _lastPos).magnitude; |  | ||||||
|         _lastPos = pos; |  | ||||||
|  |  | ||||||
|         float speed = dist / Time.deltaTime; |  | ||||||
|         _animator.SetFloat("speed", speed); |  | ||||||
|  |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| @@ -1,61 +0,0 @@ | |||||||
| // Copyright 2022-2024 Niantic. |  | ||||||
| using System.Collections; |  | ||||||
| using System.Collections.Generic; |  | ||||||
| using UnityEngine; |  | ||||||
|  |  | ||||||
| //so you can see the edits in edidor as its all shader stuff |  | ||||||
| //[ExecuteInEditMode] |  | ||||||
| public class YetiCustomizer : MonoBehaviour |  | ||||||
| { |  | ||||||
|     public Color _furColor = new Color(1,0,0); |  | ||||||
|     public Color _faceColor = new Color (0,1,0); |  | ||||||
|     public Color _shirtColor  = new Color (0,0,1); |  | ||||||
|     public Color _waterBottleColor = new Color (1,1,1); |  | ||||||
|      |  | ||||||
|     public Color _bagTint = new Color (1,1,1); |  | ||||||
|     public Color _propsTint = new Color (1,1,1); |  | ||||||
|  |  | ||||||
|     public Vector3 _scale = new Vector3(1,1,1); |  | ||||||
|  |  | ||||||
|     public bool _hasBag=true; |  | ||||||
|      |  | ||||||
|     public void ApplySettings() |  | ||||||
|     { |  | ||||||
|  |  | ||||||
|         transform.localScale = _scale; |  | ||||||
|   |  | ||||||
|         var thing = transform.Find("YETI_GEO/Yeti_Body_geo"); |  | ||||||
|         Renderer meshRenderer = thing.GetComponent<Renderer>(); |  | ||||||
|  |  | ||||||
|         //fur |  | ||||||
|         meshRenderer.material.SetColor("_Color", _furColor); |  | ||||||
|  |  | ||||||
|         //face |  | ||||||
|         meshRenderer.material.SetColor("_Color1", _faceColor); |  | ||||||
|  |  | ||||||
|         //bag |  | ||||||
|         meshRenderer.material.SetColor("_Color2", _bagTint); |  | ||||||
|  |  | ||||||
|         thing = gameObject.transform.Find("YETI_GEO/Yeti_props_geo"); |  | ||||||
|         meshRenderer = thing.GetComponent<Renderer>(); |  | ||||||
|  |  | ||||||
|         //shirt |  | ||||||
|         meshRenderer.material.SetColor("_Color", _shirtColor); |  | ||||||
|         meshRenderer.material.SetColor("_Color1", _waterBottleColor); |  | ||||||
|         meshRenderer.material.SetColor("_Color2", _propsTint); |  | ||||||
|          |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     void Start() |  | ||||||
|     { |  | ||||||
|         ApplySettings(); |  | ||||||
|     } |  | ||||||
|  |  | ||||||
|     // Update is called once per frame |  | ||||||
|     void Update() |  | ||||||
|     { |  | ||||||
|         #if UNITY_EDITOR |  | ||||||
|             ApplySettings(); |  | ||||||
|         #endif |  | ||||||
|     } |  | ||||||
| } |  | ||||||
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