using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class ButtonManager : MonoBehaviour { private Button btn; [SerializeField] private RawImage buttonImage; public GameObject furniture; private int _itemId; private Sprite _buttonTexture; public int ItemId { set => _itemId = value; } public Sprite ButtonTexture { set { _buttonTexture = value; buttonImage.texture = _buttonTexture.texture; } } // Start is called before the first frame update void Start() { btn = GetComponent