# AR Mobile Project This project is a mobile augmented reality (AR) demo developed in Unity. It includes components for space measurement, object placement, object detection, and optimized rendering for mobile devices. ## Project Structure - **Assets/** - **Measurements/**: Scripts and resources for the space measurement component. - **ObjectPlacement/**: Scripts and logic for placing objects within the AR environment. - **Rendering/**: Scripts for rendering optimization to improve mobile performance by loading only visible objects. - **ObjectDetection/**: Scripts and models for object detection using various algorithms (e.g., YOLO, R-CNN). - **Models/**: 3D models used in the demo. - **Textures/**: Textures associated with the 3D models. - **Prefabs/**: Prefabs for objects used in the scene, configured with specific layers and tags. - **Scenes/**: Project scenes, including the main scene. ## Setup and Requirements - **Unity Version**: This project requires Unity 6 or higher. - **AR Foundation**: The project uses AR Foundation and ARCore for augmented reality functionality. - **Target Platforms**: Android and iOS. ## Components ### 1. Space Measurement (Measurements) This component enables spatial scanning and generates polygons defining an area where objects can be placed. Measurement data is shared in a specific format for seamless integration with the placement component. ### 2. Object Placement (ObjectPlacement) This component allows object placement within the area defined by the measurement component. It ensures objects remain within the area and prevents collisions when placing multiple objects. ### 3. Rendering Optimization (Rendering) Rendering optimization loads only visible objects, which helps reduce memory usage on mobile devices. Selective rendering is based on viewing angles and distance. ### 4. Object Detection (ObjectDetection) This component uses object detection models to identify pre-existing elements in the environment, such as doors and windows. Testing includes models such as YOLO and R-CNN. ## Integration A central GitHub repository has been set up for integration. Each component should be added to its specific folder within `Assets/`. Final integration is handled within the main project scene. ## Contributor Instructions 1. **Clone the Repository**: `git clone ` 2. **Assets Folder**: Ensure your files are placed in the appropriate folder within `Assets/`. 3. **Git Workflow**: Commit frequently and update from the main branch before merging. ## Credits This project was developed with contributions across measurement, object placement, rendering, object detection, and 3D models, with final integration handled within Unity.