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ImaageQ_Unity_App/Assets/Common/Shaders/NeonCube.shader
Ignacio Gómez Puga 5847d844a5 Removed TOTU 103
2025-03-04 12:04:52 -06:00

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Shader "Custom/NeonCube"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
_EmissionIntensity ("Emission Intensity", Range(0, 1)) = 1
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Lambert
sampler2D _MainTex;
fixed4 _EmissionColor;
half _EmissionIntensity;
struct Input
{
float2 uv_MainTex;
};
void surf (Input IN, inout SurfaceOutput o)
{
fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
// Apply emission color and intensity
o.Emission = _EmissionColor.rgb * _EmissionIntensity;
}
ENDCG
}
FallBack "Diffuse"
}