40 lines
857 B
Plaintext
40 lines
857 B
Plaintext
Shader "Custom/NeonCube"
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{
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Properties
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{
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_MainTex ("Main Texture", 2D) = "white" {}
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_EmissionColor ("Emission Color", Color) = (1, 1, 1, 1)
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_EmissionIntensity ("Emission Intensity", Range(0, 1)) = 1
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Lambert
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sampler2D _MainTex;
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fixed4 _EmissionColor;
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half _EmissionIntensity;
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struct Input
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{
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float2 uv_MainTex;
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};
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void surf (Input IN, inout SurfaceOutput o)
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{
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fixed4 c = tex2D (_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb;
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// Apply emission color and intensity
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o.Emission = _EmissionColor.rgb * _EmissionIntensity;
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}
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ENDCG
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}
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FallBack "Diffuse"
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}
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