Files
ImaageQ_Unity_App/Assets/Scripts/UIManager.cs
Ignacio Gómez Puga 5847d844a5 Removed TOTU 103
2025-03-04 12:04:52 -06:00

53 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class UIManager : MonoBehaviour
{
private GraphicRaycaster raycaster;
private PointerEventData pData;
private EventSystem eventSystem;
public Transform selectionPoint;
public static UIManager instance;
public static UIManager Instance
{
get
{
if (instance == null)
{
instance = FindAnyObjectByType<UIManager>();
}
return instance;
}
}
// Start is called before the first frame update
void Start()
{
raycaster = GetComponent<GraphicRaycaster>();
eventSystem = GetComponent<EventSystem>();
pData = new PointerEventData(eventSystem);
pData.position = selectionPoint.position;
}
public bool OnEntered(GameObject button)
{
List<RaycastResult> results = new List<RaycastResult>();
raycaster.Raycast(pData, results);
foreach (var result in results)
{
if (result.gameObject == button)
return true;
}
return false;
}
}