44 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| // Copyright 2022-2024 Niantic.
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| 
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| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEditor;
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| using UnityEngine;
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| using UnityEngine.UI;
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| 
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| [RequireComponent(typeof(RectTransform), typeof(Image))]
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| public class UIRectObject : MonoBehaviour
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| {
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|     private RectTransform _rectangleRectTransform;
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|     private Image _rectangleImage;
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|     private Text _text;
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| 
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|     
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|     public void Awake()
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|     {
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|         _rectangleRectTransform = GetComponent<RectTransform>();
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|         _rectangleImage = GetComponent<Image>();
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|         _text = GetComponentInChildren<Text>();
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|     }
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| 
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|     public void SetRectTransform(Rect rect)
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|     {
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|         _rectangleRectTransform.anchoredPosition = new Vector2(rect.x, rect.y);
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|         _rectangleRectTransform.sizeDelta = new Vector2(rect.width, rect.height);
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|     }
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|     
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|     public void SetColor(Color color)
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|     {
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|         _rectangleImage.color = color;
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|     }
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|     
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|     public void SetText(string text)
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|     {
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|         _text.text = text;
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|     }
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|     public RectTransform getRectTransform(){
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|         return _rectangleRectTransform;
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|     }
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| }
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