80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.XR.ARFoundation;
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using UnityEngine.XR.ARSubsystems;
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public class DragAndDropManager : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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public GameObject prefabToInstance;
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private ARRaycastManager arRaycastManager; // Asignable dinámicamente
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private Camera arCamera; // Asignable dinámicamente
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private GameObject draggedObject;
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// Método para asignar la cámara desde MeasuringSystem
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public void SetCamera(Camera camera)
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{
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if (camera == null)
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{
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Debug.LogError("Cámara proporcionada es nula.");
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return;
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}
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arCamera = camera;
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Debug.Log($"Cámara asignada: {arCamera.name}");
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}
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// Método para asignar el ARRaycastManager desde MeasuringSystem
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public void SetARRaycastManager(ARRaycastManager raycastManager)
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{
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if (raycastManager == null)
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{
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Debug.LogError("ARRaycastManager proporcionado es nulo.");
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return;
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}
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arRaycastManager = raycastManager;
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Debug.Log($"ARRaycastManager asignado: {arRaycastManager.name}");
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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if (prefabToInstance != null)
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{
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draggedObject = Instantiate(prefabToInstance);
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draggedObject.SetActive(false);
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}
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}
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public void OnDrag(PointerEventData eventData)
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{
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if (draggedObject != null)
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{
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if (arRaycastManager == null || arCamera == null)
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{
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Debug.LogWarning("ARRaycastManager o cámara no asignados. No se puede realizar el raycast.");
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return;
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}
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List<ARRaycastHit> hits = new List<ARRaycastHit>();
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if (arRaycastManager.Raycast(eventData.position, hits, TrackableType.Planes))
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{
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var hitPose = hits[0].pose;
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// Colocar el objeto en la posición AR detectada
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draggedObject.transform.position = hitPose.position;
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draggedObject.transform.rotation = hitPose.rotation;
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draggedObject.SetActive(true);
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}
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}
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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if (draggedObject != null)
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{
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draggedObject = null;
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}
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}
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}
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