53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.EventSystems;
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| using UnityEngine.UI;
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| 
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| public class UIManager : MonoBehaviour
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| {
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|     private GraphicRaycaster raycaster;
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|     private PointerEventData pData;
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|     private EventSystem eventSystem;
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| 
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|     public Transform selectionPoint;
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| 
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|     public static UIManager instance;
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| 
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|     public static UIManager Instance
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|     {
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|         get
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|         {
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|             if (instance == null)
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|             {
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|                 instance = FindAnyObjectByType<UIManager>();
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|             }
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|             return instance;
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|         }
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|     }
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| 
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         raycaster = GetComponent<GraphicRaycaster>();
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|         eventSystem = GetComponent<EventSystem>();
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|         pData = new PointerEventData(eventSystem);
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| 
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|         pData.position = selectionPoint.position;
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|     }
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| 
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|     public bool OnEntered(GameObject button)
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|     {
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|         List<RaycastResult> results = new List<RaycastResult>();
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|         raycaster.Raycast(pData, results);
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| 
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|         foreach (var result in results)
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|         {
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|             if (result.gameObject == button) 
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|                 return true;
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|         }
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| 
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|         return false;
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|     }
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| }
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