23 Commits

Author SHA1 Message Date
12bc4074d9 Fix for url endpoint 2025-06-27 23:16:41 -06:00
67b5bf2329 Fix for url endpoint 2025-06-27 23:15:47 -06:00
e654e1cb66 Added final adjusment for demo 2025-06-27 23:14:49 -06:00
5413f80ee2 Added styles and fix button for API 2025-06-26 19:49:14 -06:00
23cc4ab8f0 First version of UI consumed from API 2025-06-25 20:06:08 -06:00
fe42687139 Minor fixes 2025-06-22 04:41:52 -06:00
63cfbd1a66 Adjusments in clippling planes 2025-06-05 18:10:24 -06:00
Ignacio Gómez Puga
60d9159b04 Test new models 2 2025-03-23 18:45:46 -06:00
Ignacio Gómez Puga
2d3d5ad302 Test new models 2025-03-23 17:04:01 -06:00
Ignacio Gómez Puga
d2c43777b4 Fix in Sandia Original png 2025-03-22 20:11:35 -06:00
Ignacio Gómez Puga
ea4697456f Modified models and add Cleo Chair 2025-03-22 13:59:22 -06:00
Ignacio Gómez Puga
08a3cb078b add new models 2025-03-22 00:00:57 -06:00
Ignacio Gómez Puga
2e409ad5e7 Add *.png to LFS 2025-03-21 19:58:26 -06:00
Ignacio Gómez Puga
abc22774ed Merge branch 'plane-detection' of https://gitlab.com/imaegq/ImageQ into plane-detection 2025-03-21 19:55:19 -06:00
Ignacio Gómez Puga
52d1ccc622 Fix Cleo chair 2025-03-20 12:19:52 -06:00
Ignacio Gómez Puga
eb8ad46c52 Fix Cleo chair 2025-03-20 12:12:10 -06:00
Ignacio Gómez Puga
15fe1ba3e3 Fix textures and size for SANDIA prop 2025-03-20 07:41:54 -06:00
Ignacio Gómez Puga
82c3847678 Fix textures for furniture 2025-03-19 01:42:50 -06:00
Ignacio Gómez Puga
a014efefd6 Fix in models 2025-03-18 19:54:00 -06:00
159445091c Remove plane detection and add grid on models 2025-03-15 00:41:33 -06:00
68390eb885 second commit 2025-03-14 19:49:07 -06:00
2eb3171c5f first commit 2025-03-14 19:48:58 -06:00
Ignacio Gómez Puga
f317c8204d Fix in models and condifence score 2025-03-13 23:18:43 -06:00
384 changed files with 15441 additions and 6600 deletions

2
.gitattributes vendored
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@@ -1 +1,3 @@
*.fbx filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text

1
.gitignore vendored
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@@ -75,3 +75,4 @@ Assets/Resources/DOTweenSettings.asset
Assets/Resources/DOTweenSettings.asset
Assets/LeanTween/Framework/
/Assets/LeanTween/Framework
/Assets/LeanTween

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@@ -1,5 +1,5 @@
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@@ -0,0 +1,138 @@
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UIElements;
using Newtonsoft.Json;
using System.Collections.Generic;
using System.Globalization;
class FurnitureFetcher : MonoBehaviour
{
public VisualTreeAsset itemTemplate;
public UIDocument uiDocument;
public static string API_URL = "http://100.123.31.103:5102/api/v1/FurnitureVariant/GetAll";
private static readonly Dictionary<string, string> CurrencySymbols = new()
{
{ "USD", "$" },
{ "EUR", "€" },
{ "GBP", "£" },
{ "JPY", "¥" },
{ "MXN", "$" },
{ "CAD", "$" },
{ "BRL", "R$" },
{ "ARS", "$" },
{ "CLP", "$" },
{ "COP", "$" },
{ "CNY", "¥" },
{ "INR", "₹" }
};
private void Awake()
{
StartCoroutine(GetFurnitureData());
}
IEnumerator GetFurnitureData()
{
using UnityWebRequest request = UnityWebRequest.Get(API_URL);
request.downloadHandler = new DownloadHandlerBuffer();
yield return request.SendWebRequest();
string rawResponse = request.downloadHandler.text;
//Debug.Log("📦 RAW RESPONSE:\n" + rawResponse);
if (request.result == UnityWebRequest.Result.Success)
{
string wrappedJson = "{\"items\":" + rawResponse + "}";
FurnitureVariantList list;
try
{
list = JsonConvert.DeserializeObject<FurnitureVariantList>(wrappedJson);
}
catch (System.Exception ex)
{
Debug.LogError("❌ Error al deserializar JSON: " + ex.Message);
yield break;
}
var root = uiDocument.rootVisualElement;
var scrollView = root.Q<ScrollView>("furniture-list");
scrollView.Clear();
foreach (var variant in list.items)
{
VisualElement item = itemTemplate.CloneTree();
item.Q<Label>("nameLabel").text = $"Name: {variant.name}";
item.Q<Label>("colorLabel").text = $"Color: {variant.color}";
item.Q<Label>("lineLabel").text = $"Line: {variant.line}";
string currencySymbol = CurrencySymbols.TryGetValue(variant.currency, out string symbol)
? symbol
: variant.currency;
string formattedPrice = $"{currencySymbol}{variant.price.ToString("N2", CultureInfo.InvariantCulture)} {variant.currency}";
item.Q<Label>("priceLabel").text = $"Price: {formattedPrice}";
item.Q<Label>("stockLabel").text = $"Stock: {variant.stock}";
var attributesContainer = item.Q<VisualElement>("attributesContainer");
if (variant.attributes != null)
{
string attributesText = "Attributes:\n";
foreach (var kvp in variant.attributes)
{
attributesText += $"{kvp.Key}: {kvp.Value}\n";
}
//Debug.Log(attributesText);
//Debug.Log($"--- ATRIBUTOS PARA: {variant.name} ---");
//Debug.Log($"Total keys: {variant.attributes.Count}");
int index = 0;
foreach (var kvp in variant.attributes)
{
//Debug.Log($"[{index}] {kvp.Key}: {kvp.Value}");
string formattedKey = FormatKey(kvp.Key);
Label attrLabel = new Label($"{formattedKey}: {kvp.Value}");
attrLabel.AddToClassList("furniture-attribute"); // estilo opcional
attrLabel.style.whiteSpace = WhiteSpace.Normal;
attributesContainer.Add(attrLabel);
index++;
}
if (index == 0)
Debug.Log("⚠️ El diccionario está vacío aunque no es null.");
}
else
{
Debug.Log($"❌ 'attributes' es NULL para {variant.name}");
}
scrollView.Add(item);
}
}
else
{
Debug.LogError("Error: " + request.error);
}
}
private string FormatKey(string rawKey)
{
if (string.IsNullOrWhiteSpace(rawKey))
return "";
// Inserta espacio antes de mayúsculas
string spaced = System.Text.RegularExpressions.Regex.Replace(rawKey, "([a-z])([A-Z])", "$1 $2");
// Capitaliza primera letra
return char.ToUpper(spaced[0]) + spaced.Substring(1);
}
}

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@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class FurnitureSceneLoader : MonoBehaviour
{
public void LoadSceneByName(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
// También puedes usar índice si prefieres:
public void LoadSceneByIndex(int index)
{
SceneManager.LoadScene(index);
}
}

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@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
[Serializable]
public class FurnitureIdsRequest
{
public List<string> ids;
}
[Serializable]
public class FurnitureVariant
{
public string modelId;
public string name;
public string color;
public string line;
public int stock;
public float price;
public string currency;
public string categoryId;
public string providerId;
[JsonProperty("attributes")]
public Dictionary<string, string> attributes;
public string _id;
public string id;
public string createdAt;
public string createdBy;
public string updatedAt;
public string updatedBy;
public string status;
}
[Serializable]
public class FurnitureVariantList
{
public List<FurnitureVariant> items;
}

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